One such person is Josh Carter. Along with his business partner Brandon Michaels have developing a fantastic game and we recently caught up with Josh and asked him to give us a preview of just what we can look forward to playing in the near future.
Hi Josh thanks for taking time for this interview. I know your busy.
Sure no problem. Thanks for having me.
Can you tell us a little bit about what you do and what got you there?
I always loved creating things when I was a kid, whether it was playing with Lego’s or making levels in TimeSplitters 2 on my GameCube. There’s just something taking an idea and bringing it to life that gets me excited. So I went to school to learn about everything about creating media, from animation to video production and web design. But after taking several game design classes I finally knew what I really wanted to do.
Since then, I’ve been focusing on level design and game scripting. Working with Unreal Engine 4 has been an epic journey. Everything we’ve created so far has been written without a single line of code. That will probably change here pretty soon as the game becomes more complex, but as far as building game prototypes and scripting levels Unreal Engine 4 is the way to go!
What made you want to develop Solar Purge and can you tell us a little about the game?
My game development partner in crime, Brandon and I love co-op and multiplayer games. There was a game on Steam called Chivalry and the developers decided to host a map contest. I saw a thread on the community board where a couple guys were looking for help on their map, and that’s where I met Brandon. I was glad to have made a new friend that was as passionate about games as I was. After the contest was over, Brandon and I decided that we should start creating our own co-op and multiplayer games. Why not, right?
That’s when we came up with the idea for Solar Purge. It’s a cooperative
sci-fi shooter that lets you and your friends kick back and have a blast destroying bugs, aliens, robots and whatever else we can come up with.
Can you tell us where the game is in development and when you plan to release?
Right now Solar Purge is still in Pre-Alpha… we still have a lot to do, but it’s definitely starting to take shape where we can really make it fun and engaging. Our goal is to have it finished by fall 2016 – spring 2017, and we’re pushing really hard to meet that goal.
What makes Solar Purge unique and fun?
Solar Purge, at its core, is a twin stick shooter… so the way you move and shoot is really important to us. You’ll be firing at a horde of melee attackers while some ranged enemies are firing at you from behind. If you stand still for very long, you’ll get taken down pretty quick.
You also have 4 character classes to choose from, each having their own customizable skills which you can upgrade. When you play alone or with a group of friends, you will be able to select your loadout and skill modifications before you start a mission.
We’re working on creating levels that give players a variety of both mission and environment types. We want to create worlds that you’ll want to come back and explore again and again. Brandon has done a fantastic job so far on building these immersive environments.
What platforms are you developing for?
We’re focused on getting the game onto PC first and have it available through Steam. After that we would love port it to the Xbox One and PS4. Who knows… if it goes anywhere we might also look at getting it to run on the Nvidia Shield, Mac and Linux. We want to be open to whatever opportunity comes our way.
How have you and the project benefited from working at Richland College?
I’ve a learned a lot while working at Richland, from both the students and faculty. We’re all focused on one thing in the game program… learning how to create awesome games. The students are finding their niche and figuring out how to get into the industry. As a part of the faculty, our goal is to engage the students and help them find and pursue their passion in the gaming world.
I’m passionate about seeing others succeed in whatever they do. It’s encouraging to see when the students are excited about a class project or something created in their free time.
What advice would you give to indie game developers?
Never stop learning. There’s always some new tech or techniques coming out, so you have to be willing to learn the new stuff to move forward. Indie developers are the greatest people on the planet. They’re passionate about what they do and love sharing it. Social media has really opened up a whole new world to game development. Right now is the perfect time to get into the indie scene and connect with thousands of other people who are as passionate about games as you are.
Also… don’t be afraid of failure. Find your passion and go for it! You have to swing the bat if you want to hit a grand slam. There are so many cool things happening in the indie game scene right now, and you could be a part of that.
Thanks for you time. We really appreciate it.
No problem. Glad to help.