In short I have always been an artist, since the very beginning with building military models and drawing and painting; even building with LEGOs! I moved into sculpture while I was still quite young, probably 10 or 11 years old. I had a fascination with creating WWII scenes with plastic figure kits and scratch built buildings which turned into a long-time hobby and led to my pursuit of creating my own characters. I pursued this hobby all the way through the beginning of my High School years when my goals quickly evolved to being admitted to the United States Air Force Academy.
Even through my military pursuit and High School football, I still entertained art as a hobby but mostly through regular classes; during which time I gained experience in Photoshop image manipulation and larger scale sculpture. As soon as I received a 4 year scholarship from the Air Force to attend Texas A&M University, most of my art stopped and I focused on my career goals. Early into this career however, I was injured and was unable to continue my military goals and was forced to return home. I spent a few years in professional sales until I landed a job working for the Art Institute of Dallas in admissions. I learned a tremendous amount about the different career paths in art and what kind of expectations for work and sustained living could be had from such a career. I also saw what the gross expense of a private education could get you and realized there was no reason to earn my education from such an institution when good guidance and leadership along with a tremendous work ethic and determination to succeed was all that was needed to be able to work as an artist and be successful. I moved career paths to one less time strenuous and began planning to go back to college.
I chose Richland College for the strength of the program of classes. Richland’s class structure was much more focused on specific skill sets, lending more experience to a particular field of choice which for me was 3D modeling and 3D sculpture. I was able to strengthen my drawing skills which enabled me to better realize my concepts, I was given direct instruction on 3D modeling which allowed me to go home and practice and hone my skills to be able to produce work that was not only artistically pleasing but also functional in a variety of fields from architecture to video games.
Along with this specific training was broad stroke classes that helped to broaden my artistic talents in Photoshop (post production to present my 3D models properly) and Character Rigging (necessary for posing characters) alongside team building classes geared toward completing small scale video games in a realistic production environment. This pattern of classes created a great foundation for me to take and spend the necessary time outside of class to build skill enough to earn and Internship at a Design Firm and move directly to my current position upon graduation at The Halsey Group, where I create photo realistic, multi-million dollar stage sets and Event environments for major clients around the world.